As I understand it (not that I'm correct) Drawables are generally correctly removed from memory when the application is finished with them. Bitmaps however need to be manually recycled, and sometimes even have a special class written to handle them properly. My question is, in regards to memory and leaks, is it more beneficial to simply stick with Drawables like such:
myView.setBackgroundDrawable(getResources().getDrawable(R.drawable.my_image));
myView1.setBackgroundDrawable(getResources().getDrawable(R.drawable.my_image1));
myView2.setBackgroundDrawable(getResources().getDrawable(R.drawable.my_image2));
rather than something like so with Bitmaps:
Bitmap tmpBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.my_image);
myView.setImageBitmap(tmpBitmap);
tmpBitmap.recycle();
tmpBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.my_image1);
myView1.setImageBitmap(tmpBitmap);
tmpBitmap.recycle();
tmpBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.my_image2);
myView2.setImageBitmap(tmpBitmap);
tmpBitmap.recycle();
I've also read of course that you have to be careful about recycle() method on Bitmaps because they can be removed while still in use? It seems like these issues keep popping up in different forms, but I can't really get a straight answer from anyone on the matter. One person says to reuse a Bitmap and recycle after every use, and others say use Drawables and an unbindDrawables() method (this is what I've been using):
private void unbindDrawables(View view) {
if (view.getBackground() != null) {
view.getBackground().setCallback(null);
}
if (view instanceof ViewGroup) {
for (int i = 0; i < ((ViewGroup) view).getChildCount(); i++) {
unbindDrawables(((ViewGroup) view).getChildAt(i));
}
((ViewGroup) view).removeAllViews();
}
}
Any applicable insight would be much appreciated though. Thanks
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