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python - Tkinter: grid or pack inside a grid?

I am building a GUI for a software and want to achieve this:

######################################
#             |      some title      #
# menu upper  |----------------------#
#             |                      #
#             |         CANVAS       #
# menu lower  |                      #
#             |                      #
#------------------------------------#
#              statusbar             #
######################################

Menu upper has some high level functionality, menu lower is changing in dependency of user input. Statusbar changes its contents often.


Unfortunately, Tkinter refuses to work.

Using the grid layout manager I were unable to create a stable design and adding content like labels and buttons to the menu on the left side:

self.root = tk.Tk()
self.root.resizable(width=0, height=0)
self.root.title("some application")

# menu left
self.menu_left = tk.Frame(self.root, width=150, bg="#ababab")
self.menu_left.grid(row=0, column=0, rowspan=2, sticky="ns")

self.menu_left_upper = tk.Frame(self.menu_left, width=150, height=150, bg="red")
self.menu_left_upper.grid(row=0, column=0)

# this label breaks the design   
#self.test = tk.Label(self.menu_left_upper, text="test")
#self.test.pack()

self.menu_left_lower = tk.Frame(self.menu_left, width=150, bg="blue")
self.menu_left_lower.grid(row=1, column=0)

# right area
self.some_title_frame = tk.Frame(self.root, bg="#dfdfdf")
self.some_title_frame.grid(row=0, column=1, sticky="we")

self.some_title = tk.Label(self.some_title_frame, text="some title", bg="#dfdfdf")
self.some_title.pack()

self.canvas_area = tk.Canvas(self.root, width=500, height=400, background="#ffffff")
self.canvas_area.grid(row=1, column=1)

self.root.mainloop()

This design worked without contents in the menu on the left side. Whenever I added something in self.menu_left_upper or self.menu_left_lower, like the test label, my design got broke: the menu frames disappeared. Additionally, even with columnspan, I had to remove the statusbar, because when it was added the menus on the left disappeared, again.


Using pack layout manager I got this:

######################################
#             |      some title      #
#             |----------------------#
# menu upper  |                      #
#             |         CANVAS       #
#             |                      #
# menu lower  |                      #
#             |----------------------#
#             |       statusbar      #
######################################

Since I wanted the menu frame on the left to consume the full y-space I made it grow with pack(side="left", expand=True, fill="both"), but this setup always denies the statusbar to go for the full width.

Besides, the pure pack manager code looks "ugly". I think a design with a grid manager is "clearer". Therefore I thought a grid or a pack layout inside a grid layout would be nice?


Can anyone help? I am stuck in the GUI-hell :/

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The key to doing layout is to be methodical, and to use the right tool for the job. It also means that sometimes you need to be creative. That means using grid when laying things out in a grid, and using pack when laying things out top-to-bottom or left-to-right.

The other key is to group your layout code together. It's much, much easier to visualize and modify the layout when it's all in one block of code.

In your case you seem to have three or four distinct areas, depending on how you count. If you want to use grid, it will be easiest to combine "menu upper" and "menu lower" into a frame, and treat that whole frame as a table cell. It looks like you're already doing that, which is good.

So, let's start with those main areas:

self.menu_left.grid(row=0, column=0, rowspan=2, sticky="nsew")
self.some_title_frame.grid(row=0, column=1, sticky="ew")
self.canvas_area.grid(row=1, column=1, sticky="nsew") 
# you don't have a status bar in the example code, but if you
# did, this is where you would put it
# self.status_frame.grid(row=2, column=0, columnspan=2, sticky="ew")

Any time you use grid, you need to give at least one row and one column a positive weight so that tkinter knows where to use any unallocated space. Usually there is one widget that is the "main" widget. In this case it's the canvas. You want to make sure that the row and column for the canvas has a weight of 1 (one):

self.root.grid_rowconfigure(1, weight=1)
self.root.grid_columnconfigure(1, weight=1)

note: using pack instead of grid would save you two lines of code, since pack doesn't require you to set weights the way grid does.

Next, we need to solve the problem of the menu areas. By default, frames shrink to fit their contents, which is why adding the label broke your layout. You weren't telling tkinter what to do with extra space, so the frames shrunk to fit, and extra space went unused.

Since you want "menu_upper" and "menu_lower" to each share 50% of that area, pack is the simplest solution. You can use grid, but it requires more lines of code to add the row and column weights.

self.menu_left_upper.pack(side="top", fill="both", expand=True)
self.menu_left_lower.pack(side="top", fill="both", expand=True)

Here is a functioning version, with statusbar. Notice how it behaves exactly as it should when you resize the window:

import Tkinter as tk

class Example():
    def __init__(self):
        self.root = tk.Tk()
        self.root.title("some application")

        # menu left
        self.menu_left = tk.Frame(self.root, width=150, bg="#ababab")
        self.menu_left_upper = tk.Frame(self.menu_left, width=150, height=150, bg="red")
        self.menu_left_lower = tk.Frame(self.menu_left, width=150, bg="blue")

        self.test = tk.Label(self.menu_left_upper, text="test")
        self.test.pack()

        self.menu_left_upper.pack(side="top", fill="both", expand=True)
        self.menu_left_lower.pack(side="top", fill="both", expand=True)

        # right area
        self.some_title_frame = tk.Frame(self.root, bg="#dfdfdf")

        self.some_title = tk.Label(self.some_title_frame, text="some title", bg="#dfdfdf")
        self.some_title.pack()

        self.canvas_area = tk.Canvas(self.root, width=500, height=400, background="#ffffff")
        self.canvas_area.grid(row=1, column=1)

        # status bar
        self.status_frame = tk.Frame(self.root)
        self.status = tk.Label(self.status_frame, text="this is the status bar")
        self.status.pack(fill="both", expand=True)

        self.menu_left.grid(row=0, column=0, rowspan=2, sticky="nsew")
        self.some_title_frame.grid(row=0, column=1, sticky="ew")
        self.canvas_area.grid(row=1, column=1, sticky="nsew") 
        self.status_frame.grid(row=2, column=0, columnspan=2, sticky="ew")

        self.root.grid_rowconfigure(1, weight=1)
        self.root.grid_columnconfigure(1, weight=1)

        self.root.mainloop()

Example()

On an unrelated note: I would strongly encourage you to not remove the ability for the user to resize the window. They know better than you what their requirements are. If you use grid and pack properly, the GUI will resize perfectly.


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