Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
355 views
in Technique[技术] by (71.8m points)

alpha - CGBitmapContextCreate with kCGImageAlphaNone

I desperately need to create a CGContextRef WITHOUT an alpha channel. Unfortunately, with Core Graphics you CANNOT specify kCGImageAlphaNone with CGBitmapCreateContext.

Can someone PLEASE post a working example of how I can create a CGContextRef WITHOUT an alpha channel?

The reason I need this is because I'm ultimately trying to call CGImageCreateWithMaskingColors, which, of course, will NOT work if the CGImageRef provided has an alpha channel.

Please post a working example. If you do you can relish in the fact that you will be on the cutting edge and will be the FIRST person to do so! Please post!

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

You can create a bitmap context with no alpha channel. You just can't create a bitmap context with three bytes per pixel. Here's the secret handshake:

CGContextRef gc = CGBitmapContextCreate(NULL, myWidth, myHeight, 8, 0,
        myColorSpace, kCGImageAlphaNoneSkipLast);

In Swift:

let gc = CGContext(
    data: nil,
    width: myWidth, height: myHeight,
    bitsPerComponent: 8, bytesPerRow: 0,
    space: myColorSpace,
    bitmapInfo: CGImageAlphaInfo.noneSkipLast.rawValue)

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...