Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
639 views
in Technique[技术] by (71.8m points)

drawable - CAMetalLayer nextDrawable delay with Core Animation operation

I have a video player demo that render frame with 60fps. Player use custom UIView with CAMetalLayer back it, and video rendering run in background thread.

most time, player work fine. BUT, if some animation trigger, such as, 180 device rotation, even if home indicator hide/show, will cause render frame rate down to 40fps. nextDrawable blocked 1/30 sec, 1/60 sec, 1/30 sec, 1/60 sec , etc.

Anyone see this issue and figure out it?


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)
等待大神答复

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...