I noticed that when i change the bounds of an UILabel in an animation block it only works if i increase the size, when i decrease the size the UILabel just changes his size but doesn't animate.
Replacing the UILabel with a plain UIView works as intended.
Note: Changing the contentMode property of the UILabel to UIViewContentModeScaleToFill fixes this issue, but i still don't understand why it works when increasing the size without changing the contentMode property.
#import "FooView.h"
@interface FooView ()
@property (strong, nonatomic) UILabel *label;
@property (assign, nonatomic) BOOL resized;
@end
@implementation FooView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
self.backgroundColor = [UIColor lightGrayColor];
self.label = [[UILabel alloc] initWithFrame:(CGRect){0, 0, frame.size}];
self.label.backgroundColor = [UIColor greenColor];
[self addSubview:self.label];
_resized = false;
UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(changeSize)];
tapRecognizer.numberOfTapsRequired = 1;
[self addGestureRecognizer:tapRecognizer];
}
return self;
}
- (void)changeSize {
[UIView animateWithDuration:0.8
delay:0.0
options:UIViewAnimationOptionCurveEaseIn
animations:^{
CGRect bounds = self.label.bounds;
if (self.resized) {
bounds.size.height *= 2;
bounds.size.width *= 2;
} else {
bounds.size.width /= 2;
bounds.size.height /= 2;
}
self.label.bounds = bounds;
}
completion:^(BOOL finished) {
self.resized = !self.resized;
}];
}
@end
See Question&Answers more detail:
os 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…