I'm attempting to create a grid of small square views, that when the user hovers over them with their thumb (or swipes across them), the little squares will temporarily "pop up" and shake. Then, if they continue to long press on that view, it would open up another view with more information.
I thought that implementing a drag gesture on the square views would be enough, but it looks like only one view can capture a drag gesture at a time.
Is there way to enable multiple views to capture a drag gesture, or a way to implement a "hover" gesture for iOS?
Here is my main Grid view:
import SwiftUI
struct ContentView: View {
@EnvironmentObject var data: PlayerData
var body: some View {
VStack {
HStack {
PlayerView(player: self.data.players[0])
PlayerView(player: self.data.players[1])
PlayerView(player: self.data.players[2])
}
HStack {
PlayerView(player: self.data.players[3])
PlayerView(player: self.data.players[4])
PlayerView(player: self.data.players[5])
}
HStack {
PlayerView(player: self.data.players[6])
PlayerView(player: self.data.players[7])
PlayerView(player: self.data.players[8])
}
HStack {
PlayerView(player: self.data.players[9])
PlayerView(player: self.data.players[10])
}
}
}
}
And here is my Square view that would hold a small summary to display on the square:
import SwiftUI
struct PlayerView: View {
@State var scaleFactor: CGFloat = 1.0
var player: Player = Player(name: "Phile", color: .green, age: 42)
var body: some View {
ZStack(alignment: .topLeading) {
Rectangle().frame(width: 100, height: 100).foregroundColor(player.color).cornerRadius(15.0).scaleEffect(self.scaleFactor)
VStack {
Text(player.name)
Text("Age: (player.age)")
}.padding([.top, .leading], 10)
}.gesture(DragGesture().onChanged { _ in
self.scaleFactor = 1.5
}.onEnded {_ in
self.scaleFactor = 1.0
})
}
}
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