The easiest way is to create a UIView
subclass that has a progress
property and overwrites -drawRect:
.
All the code you need is this:
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
// Set up environment.
CGSize size = [self bounds].size;
UIColor *backgroundColor = [UIColor colorWithRed:108.0/255.0 green:200.0/255.0 blue:226.0/255.0 alpha:1.0];
UIColor *foregroundColor = [UIColor whiteColor];
UIFont *font = [UIFont boldSystemFontOfSize:42.0];
// Prepare progress as a string.
NSString *progress = [NSString stringWithFormat:@"%d%%", (int)round([self progress] * 100)];
NSMutableDictionary *attributes = [@{ NSFontAttributeName : font } mutableCopy];
CGSize textSize = [progress sizeWithAttributes:attributes];
CGFloat progressX = ceil([self progress] * size.width);
CGPoint textPoint = CGPointMake(ceil((size.width - textSize.width) / 2.0), ceil((size.height - textSize.height) / 2.0));
// Draw background + foreground text
[backgroundColor setFill];
CGContextFillRect(context, [self bounds]);
attributes[NSForegroundColorAttributeName] = foregroundColor;
[progress drawAtPoint:textPoint withAttributes:attributes];
// Clip the drawing that follows to the remaining progress' frame.
CGContextSaveGState(context);
CGRect remainingProgressRect = CGRectMake(progressX, 0.0, size.width - progressX, size.height);
CGContextAddRect(context, remainingProgressRect);
CGContextClip(context);
// Draw again with inverted colors.
[foregroundColor setFill];
CGContextFillRect(context, [self bounds]);
attributes[NSForegroundColorAttributeName] = backgroundColor;
[progress drawAtPoint:textPoint withAttributes:attributes];
CGContextRestoreGState(context);
}
- (void)setProgress:(CGFloat)progress {
_progress = fminf(1.0, fmaxf(progress, 0.0));
[self setNeedsDisplay];
}
You can expand the class as needed with properties for background color, text color, font, etc.
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