I've got a few questions about how to provide both synchronous and asynchronous implementation of the same functionality in a library. I am gonna ask them first and then provide the example code below (which is actually quite a bit, but in fact it's quite simple).
Is there an approach to avoid violating the DRY principle? Consider the implementations of JsonStreamReader.Read
, JsonStreamWriter.Write
, JsonStreamWriter.Flush
, ProtocolMessenger.Send
, ProtocolMessenger.Receive
and their asynchronous versions.
Is there an approach to avoid violating the DRY principle when unit testing both synchronous and asynchronous versions of the same method? I am using NUnit, although I guess all frameworks should be the same in this regard.
How should be implemented a method returning Task
or Task<Something>
considering the Take 1
and Take 2
variants of ComplexClass.Send
and ComplexClass.Receive
? Which one is correct and why?
Is it correct to always include .ConfigureAwait(false)
after await
in a library considering it is not known where the library will be used (Console application, Windows Forms, WPF, ASP.NET)?
And here follows the code I am referring to in the first questions.
IWriter
and JsonStreamWriter
:
public interface IWriter
{
void Write(object obj);
Task WriteAsync(object obj);
void Flush();
Task FlushAsync();
}
public class JsonStreamWriter : IWriter
{
private readonly Stream _stream;
public JsonStreamWriter(Stream stream)
{
_stream = stream;
}
public void Write(object obj)
{
string json = JsonConvert.SerializeObject(obj);
byte[] bytes = Encoding.UTF8.GetBytes(json);
_stream.Write(bytes, 0, bytes.Length);
}
public async Task WriteAsync(object obj)
{
string json = JsonConvert.SerializeObject(obj);
byte[] bytes = Encoding.UTF8.GetBytes(json);
await _stream.WriteAsync(bytes, 0, bytes.Length).ConfigureAwait(false);
}
public void Flush()
{
_stream.Flush();
}
public async Task FlushAsync()
{
await _stream.FlushAsync().ConfigureAwait(false);
}
}
IReader
and JsonStreamReader
:
public interface IReader
{
object Read(Type objectType);
Task<object> ReadAsync(Type objectType);
}
public class JsonStreamReader : IReader
{
private readonly Stream _stream;
public JsonStreamReader(Stream stream)
{
_stream = stream;
}
public object Read(Type objectType)
{
byte[] bytes = new byte[1024];
int bytesRead = _stream.Read(bytes, 0, bytes.Length);
string json = Encoding.UTF8.GetString(bytes, 0, bytesRead);
object obj = JsonConvert.DeserializeObject(json, objectType);
return obj;
}
public async Task<object> ReadAsync(Type objectType)
{
byte[] bytes = new byte[1024];
int bytesRead = await _stream.ReadAsync(bytes, 0, bytes.Length).ConfigureAwait(false);
string json = Encoding.UTF8.GetString(bytes, 0, bytesRead);
object obj = JsonConvert.DeserializeObject(json, objectType);
return obj;
}
}
IMessenger
and ProtocolMessenger
:
public interface IMessenger
{
void Send(object message);
Task SendAsync(object message);
object Receive();
Task<object> ReceiveAsync();
}
public interface IMessageDescriptor
{
string GetMessageName(Type messageType);
Type GetMessageType(string messageName);
}
public class Header
{
public string MessageName { get; set; }
}
public class ProtocolMessenger : IMessenger
{
private readonly IMessageDescriptor _messageDescriptor;
private readonly IWriter _writer;
private readonly IReader _reader;
public ProtocolMessenger(IMessageDescriptor messageDescriptor, IWriter writer, IReader reader)
{
_messageDescriptor = messageDescriptor;
_writer = writer;
_reader = reader;
}
public void Send(object message)
{
Header header = new Header();
header.MessageName = _messageDescriptor.GetMessageName(message.GetType());
_writer.Write(header);
_writer.Write(message);
_writer.Flush();
}
public async Task SendAsync(object message)
{
Header header = new Header();
header.MessageName = _messageDescriptor.GetMessageName(message.GetType());
await _writer.WriteAsync(header).ConfigureAwait(false);
await _writer.WriteAsync(message).ConfigureAwait(false);
await _writer.FlushAsync().ConfigureAwait(false);
}
public object Receive()
{
Header header = (Header)_reader.Read(typeof(Header));
Type messageType = _messageDescriptor.GetMessageType(header.MessageName);
object message = _reader.Read(messageType);
return message;
}
public async Task<object> ReceiveAsync()
{
Header header = (Header)await _reader.ReadAsync(typeof(Header)).ConfigureAwait(false);
Type messageType = _messageDescriptor.GetMessageType(header.MessageName);
object message = await _reader.ReadAsync(messageType).ConfigureAwait(false);
return message;
}
}
ComplexClass
:
public interface ISomeOtherInterface
{
void DoSomething();
}
public class ComplexClass : IMessenger, ISomeOtherInterface
{
private readonly IMessenger _messenger;
private readonly ISomeOtherInterface _someOtherInterface;
public ComplexClass(IMessenger messenger, ISomeOtherInterface someOtherInterface)
{
_messenger = messenger;
_someOtherInterface = someOtherInterface;
}
public void DoSomething()
{
_someOtherInterface.DoSomething();
}
public void Send(object message)
{
_messenger.Send(message);
}
// Take 1
public Task SendAsync(object message)
{
return _messenger.SendAsync(message);
}
// Take 2
public async Task SendAsync(object message)
{
await _messenger.SendAsync(message).ConfigureAwait(false);
}
public object Receive()
{
return _messenger.Receive();
}
// Take 1
public Task<object> ReceiveAsync()
{
return _messenger.ReceiveAsync();
}
// Take 2
public async Task<object> ReceiveAsync()
{
return await _messenger.ReceiveAsync().ConfigureAwait(false);
}
}
See Question&Answers more detail:
os 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…