I would like to know which of WCF or .NET Sockets is the more efficient and the more recommended in a game developpment scenario.
Here are the different parts of the game :
-a client/server communication to play on the internet
-peer to peer on local network.
I would like to know which technology you would use on these parts (wcf on both, socket on both, wcf on one and socket on the other...) and why, if possible.
The game involved doesn't require a high communication frequency (3-4 per second is enough).
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