When using the WinRT API, you can retrieve the screen resolution with Windows.UI.Xaml.Window.Current.Bounds
(Height and Width).
You need to multiply those values by the scale factor to get the real resolution. You can retrieve the scale factor by calling DisplayInformation.GetForCurrentView().RawPixelsPerViewPixel
var scaleFactor = DisplayInformation.GetForCurrentView().RawPixelsPerViewPixel;
Debug.WriteLine("The current resolution is {0}x{1}", Window.Current.Bounds.Width * scaleFactor, Window.Current.Bounds.Height * scaleFactor);
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…