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c# - Variable freshness guarantee in .NET (volatile vs. volatile read)

I have read many contradicting information (msdn, SO etc.) about volatile and VoletileRead (ReadAcquireFence).

I understand the memory access reordering restriction implication of those - what I'm still completely confused about is the freshness guarantee - which is very important for me.

msdn doc for volatile mentions:

(...) This ensures that the most up-to-date value is present in the field at all times.

msdn doc for volatile fields mentions:

A read of a volatile field is called a volatile read. A volatile read has "acquire semantics"; that is, it is guaranteed to occur prior to any references to memory that occur after it in the instruction sequence.

.NET code for VolatileRead is:

public static int VolatileRead(ref int address)
{
    int ret = address;
    MemoryBarrier(); // Call MemoryBarrier to ensure the proper semantic in a portable way.
    return ret;
}

According to msdn MemoryBarrier doc Memory barrier prevents reordering. However this doesn't seem to have any implications on freshness - correct?

How then one can get freshness guarantee? And is there difference between marking field volatile and accessing it with VolatileRead and VolatileWrite semantic? I'm currently doing the later in my performance critical code that needs to guarantee freshness, however readers sometimes get stale value. I'm wondering if marking the state volatile will make situation different.

EDIT1:

What I'm trying to achieve - get the guarantee that reader threads will get as recent value of shared variable (written by multiple writers) as possible - ideally no older than what is the cost of context switch or other operations that may postpone the immediate write of state.

If volatile or higher level construct (e.g. lock) have this guarantee (do they?) than how do they achieve this?

EDIT2:

The very condensed question should have been - how do I get guarantee of as fresh value during reads as possible? Ideally without locking (as exclusive access is not needed and there is potential for high contention).

From what I learned here I'm wondering if this might be the solution (solving(?) line is marked with comment):

private SharedState _sharedState;
private SpinLock _spinLock = new SpinLock(false);

public void Update(SharedState newValue)
{
    bool lockTaken = false;
    _spinLock.Enter(ref lockTaken);

    _sharedState = newValue;

    if (lockTaken)
    {
        _spinLock.Exit();
    }
}

public SharedState GetFreshSharedState
{
    get
    {
        Thread.MemoryBarrier(); // <---- This is added to give readers freshness guarantee
        var value = _sharedState;
        Thread.MemoryBarrier();
        return value;
    }
}

The MemoryBarrier call was added to make sure both - reads and writes - are wrapped by full fences (same as lock code - as indicated here http://www.albahari.com/threading/part4.aspx#_The_volatile_keyword 'Memory barriers and locking' section)

Does this look correct or is it flawed?

EDIT3:

Thanks to very interesting discussions here I learned quite a few things and I actually was able to distill to the simplified unambiguous question that I have about this topic. It's quite different from the original one so I rather posted a new one here: Memory barrier vs Interlocked impact on memory caches coherency timing

See Question&Answers more detail:os

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I think this is a good question. But, it is also difficult to answer. I am not sure I can give you a definitive answer to your questions. It is not your fault really. It is just that the subject matter is complex and really requires knowing details that might not be feasible to enumerate. Honestly, it really seems like you have educated yourself on the subject quite well already. I have spent a lot of time studying the subject myself and I still do not fully understand everything. Nevertheless, I will still attempt an some semblance of an answer here anyway.

So what does it mean for a thread to read a fresh value anyway? Does it mean the value returned by the read is guaranteed to be no older than 100ms, 50ms, or 1ms? Or does it mean the value is the absolute latest? Or does it mean that if two reads occur back-to-back then the second is guaranteed to get a newer value assuming the memory address changed after the first read? Or does it mean something else altogether?

I think you are going to have a hard time getting your readers to work correctly if you are thinking about things in terms of time intervals. Instead think of things in terms of what happens when you chain reads together. To illustrate my point consider how you would implement an interlocked-like operation using arbitrarily complex logic.

public static T InterlockedOperation<T>(ref T location, T operand)
{
  T initial, computed;
  do
  {
    initial = location;
    computed = op(initial, operand); // where op is replaced with a specific implementation
  } 
  while (Interlocked.CompareExchange(ref location, computed, initial) != initial);
  return computed;
}

In the code above we can create any interlocked-like operation if we exploit the fact that the second read of location via Interlocked.CompareExchange will be guaranteed to return a newer value if the memory address received a write after the first read. This is because the Interlocked.CompareExchange method generates a memory barrier. If the value has changed between reads then the code spins around the loop repeatedly until location stops changing. This pattern does not require that the code use the latest or freshest value; just a newer value. The distinction is crucial.1

A lot of lock free code I have seen works on this principal. That is the operations are usually wrapped into loops such that the operation is continually retried until it succeeds. It does not assume that the first attempt is using the latest value. Nor does it assume every use of the value be the latest. It only assumes that the value is newer after each read.

Try to rethink how your readers should behave. Try to make them more agnostic about the age of the value. If that is simply not possible and all writes must be captured and processed then you may be forced into a more deterministic approach like placing all writes into a queue and having the readers dequeue them one-by-one. I am sure the ConcurrentQueue class would help in that situation.

If you can reduce the meaning of "fresh" to only "newer" then placing a call to Thread.MemoryBarrier after each read, using Volatile.Read, using the volatile keyword, etc. will absolutely guarantee that one read in a sequence will return a newer value than a previous read.


1The ABA problem opens up a new can of worms.


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