Just creating a Mesh object is not enough. You will have to do at least two more things:
- Create a MeshRenderer component
- Create a MeshFilter component
So if you change your code to the following you should at least see your mesh if it has been successfully created.
using UnityEngine;
using System.Collections;
public class Main : MonoBehaviour
{
// Use this for initialization
void Start()
{
Mesh holderMesh = new Mesh();
ObjImporter newMesh = new ObjImporter();
holderMesh = newMesh.ImportFile("C:/Users/cvpa2/Desktop/ng/output.obj");
MeshRenderer renderer = gameObject.AddComponent<MeshRenderer>();
MeshFilter filter = gameObject.AddComponent<MeshFilter>();
filter.mesh = holderMesh;
}
}
From there on out you'd still have to assign a material (if loaded/created) and other such things, but it would be a start.
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