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python - Displaying true-colour 2D RGB textures in a 3D plot?

I'm trying to make a 3D plot that consists of a series of 2D planes through an RGB stack, like this:

enter image description here

I know that it's possible to do this using mpl_toolkits.mplot3d by passing the x, y, z coordinates and the RGB(A) colours of each pixel to plot_surface:

import numpy as np
from matplotlib import pyplot as pp
from mpl_toolkits.mplot3d.axes3d import Axes3D

def plot_stack_slices(rgbstack, scale=(1., 1., 1.), z_interval=10.):

    fig, ax = pp.subplots(1,1,subplot_kw={'projection':'3d'})
    ax.invert_zaxis()
    ax.hold(True)

    sx, sy, sz = scale
    nz, ny, nx, nc = rgbstack.shape

    stack_xyz = np.mgrid[:nx*sx:nx*1j, :ny*sy:ny*1j, :nz*sz:nz*1j]

    slices = rgbstack[::-z_interval]
    slice_xyz = np.rollaxis(stack_xyz, 3, 0)[::-z_interval]

    surflist = []

    for (img,xyz) in zip(slices, slice_xyz):
        x, y, z = xyz
        s = ax.plot_surface(x, y, z, facecolors=img**0.75, 
            rstride=50, cstride=50)
        surflist.append(s)

    return fig, ax, surflist

Unfortunately this becomes extremely slow if I set rstride=1, cstride=1 in order to display the textures at full resolution.

I'm also aware that Mayavi can easily handle displaying multiple 2D textures at full resolution:

from mayavi import mlab

def plot_stack_slices2(stack, scale=(1., 1., 20.), z_interval=10.):

    mfig = mlab.figure(bgcolor=(1,)*3)

    sx, sy, sz = scale
    nz, ny, nx = stack.shape

    slices = stack[::-z_interval]
    slice_z = np.linspace(0,nz*sz,nz)[::z_interval]

    surflist = []

    for (img,z) in zip(slices, slice_z):
        im = mlab.imshow(img.T, colormap='gray', figure=mfig)
        im.actor.scale = [sx,sy,sz]
        im.actor.position = [0, 0, z]
        surflist.append(z)


    return fig, surflist

However, the problem now is that there does not seem to be any way of displaying true-colour RGB textures using Mayavi - according to the docs I can only specify either a single (R, G, B) tuple, or a pre-defined colourmap.

Does anyone know of a better way to display true-colour 2D RGB textures in a 3D plot?

Given enough time I could probably figure out how do do this in Vtk or even pure OpenGL if necessary, but I'm really hoping that there are existing libraries that will do the job.

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Big thanks to aestrivex for providing working solutions using Mayavi/VTK - it's useful info that I may need for doing more complicated things in the future.

In the end I actually chose to go with cgohlke's suggestion of using visvis, which turned out to be a lot simpler to implement:

import visvis as vv
vv.use('wx')

import numpy as np
from matplotlib.image import imread
from matplotlib.cbook import get_sample_data

imgdata = imread(get_sample_data('lena.png'))

nr, nc = imgdata.shape[:2]
x,y = np.mgrid[:nr, :nc]
z = np.ones((nr, nc))

for ii in xrange(5):
    vv.functions.surf(x, y, z*ii*100, imgdata, aa=3)

enter image description here


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