What you are looking for is the anchorPoint property of your views' layers. This property basically represents the handle that is be used while the view is being moved around.
It defaults to the center of your view so and that why you are always seeing your view rotating form the middle.
You can use this great method i've found here on SO to change the anchorPoint of you views to the top (use CGPointMake(0, 0.5f))
// Swift version
// Place this before you set the transform property
setAnchorPoint(CGPointMake(0, 0.5), view: imageOne)
setAnchorPoint(CGPointMake(0, 0.5), view: imageTwo)
setAnchorPoint(CGPointMake(0, 0.5), view: imageThree)
func setAnchorPoint(anchorPoint: CGPoint, view: UIView) {
var newPoint = CGPointMake(view.bounds.size.width * anchorPoint.x, view.bounds.size.height * anchorPoint.y)
var oldPoint = CGPointMake(view.bounds.size.width * view.layer.anchorPoint.x, view.bounds.size.height * view.layer.anchorPoint.y)
newPoint = CGPointApplyAffineTransform(newPoint, view.transform)
oldPoint = CGPointApplyAffineTransform(oldPoint, view.transform)
var position : CGPoint = view.layer.position
position.x -= oldPoint.x
position.x += newPoint.x;
position.y -= oldPoint.y;
position.y += newPoint.y;
view.layer.position = position;
view.layer.anchorPoint = anchorPoint;
}
This is the objective c version of the same code
// Obj-c version
// Place this before you set the transform property
[self setAnchorPoint:CGPointMake(0, 0.5f) forView:imageOne];
[self setAnchorPoint:CGPointMake(0, 0.5f) forView:imageTwo];
[self setAnchorPoint:CGPointMake(0, 0.5f) forView:imageThree];
-(void)setAnchorPoint:(CGPoint)anchorPoint forView:(UIView *)view
{
CGPoint newPoint = CGPointMake(view.bounds.size.width * anchorPoint.x,
view.bounds.size.height * anchorPoint.y);
CGPoint oldPoint = CGPointMake(view.bounds.size.width * view.layer.anchorPoint.x,
view.bounds.size.height * view.layer.anchorPoint.y);
newPoint = CGPointApplyAffineTransform(newPoint, view.transform);
oldPoint = CGPointApplyAffineTransform(oldPoint, view.transform);
CGPoint position = view.layer.position;
position.x -= oldPoint.x;
position.x += newPoint.x;
position.y -= oldPoint.y;
position.y += newPoint.y;
view.layer.position = position;
view.layer.anchorPoint = anchorPoint;
}
I'd encourage you to try to understand yourself what this code is doing once you have seen what the anchorPoint property represents. (the method is by user: Anand K)
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