As @Shepmaster noted: it's a bad idea to terminate threads.
What you can do instead is to give the thread a Sender
through which it should notify you if it has successfully opened a connection (maybe even by sending you the handle). Then you can let your main thread sleep
for the time you wish to wait. When your thread wakes up, it checks its corresponding Receiver
for some sign of life from the thread. In case the thread did not answer, just release it into the wild by dropping the JoinHandle
and the Receiver
. It's not like it's consuming cpu-time (it's blocked), and it's not consuming too much memory. If it ever unblocks, it'll detect that the Sender
is not connected and can shut down for good.
Of course you should not have bazillions of these open threads, because they still use resources (memory and system thread handles), but on a normal system that's not too much of an issue.
Example:
use std::net;
use std::thread;
use std::sync::mpsc;
fn scan_port(host: &str, port: u16) -> bool {
let host = host.to_string();
let port = port;
let (sender, receiver) = mpsc::channel();
let t = thread::spawn(move || {
match sender.send(net::TcpStream::connect((host.as_str(), port))) {
Ok(()) => {}, // everything good
Err(_) => {}, // we have been released, don't panic
}
});
thread::sleep(std::time::Duration::new(5, 0));
match receiver.try_recv() {
Ok(Ok(handle)) => true, // we have a connection
Ok(Err(_)) => false, // connecting failed
Err(mpsc::TryRecvError::Empty) => {
drop(receiver);
drop(t);
// connecting took more than 5 seconds
false
},
Err(mpsc::TryRecvError::Disconnected) => unreachable!(),
}
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…