Have you found a solution ? (I am looking for the same as well).
Here is a workaround that I pursue (out of lack of a better idea)... :
I do:
- create a new File-path to your Documents-directory
(named app.txt in the below code-example)
- copy the File sitting in your assets folder to this
Documents-directory location
- work with the copied file from now on (where you now have File-path and even Byte-content if needed)
Here is the Dart-code:
import 'package:path/path.dart';
Directory directory = await getApplicationDocumentsDirectory();
var dbPath = join(directory.path, "app.txt");
ByteData data = await rootBundle.load("assets/demo.txt");
List<int> bytes = data.buffer.asUint8List(data.offsetInBytes, data.lengthInBytes);
await File(dbPath).writeAsBytes(bytes);
Some people also work with the getDatabasesPath()
instead of getApplicationDocumentsDirectory()
. But I figured that on an iOS-Simulator this ends up being the exact same location. (not verified on Android)... So, it would say:
var dbDir = await getDatabasesPath();
var dbPath = join(dbDir, "app.txt");
ByteData data = await rootBundle.load("assets/demo.txt");
List<int> bytes = data.buffer.asUint8List(data.offsetInBytes, data.lengthInBytes);
await File(dbPath).writeAsBytes(bytes);
For an iOS-Simulator: In both above examples, you can find your copied file under the folder:
/Users/username/Library/Developer/CoreSimulator/Devices/AE5C3275-CD65-3537-9B32-53533B97477C/data/Containers/Data/Application/7BE2B2EE-4E45-3783-B4BD-341DA83C43BD/Documents/app.txt
(of course, the UUID's being different in your case...)
And if you want to copy the file only if it does not exist already, you could write:
Directory directory = await getApplicationDocumentsDirectory();
var dbPath = join(directory.path, "app.txt");
if (FileSystemEntity.typeSync(dbPath) == FileSystemEntityType.notFound) {
ByteData data = await rootBundle.load("assets/demo.txt");
List<int> bytes = data.buffer.asUint8List(data.offsetInBytes, data.lengthInBytes);
await File(dbPath).writeAsBytes(bytes);
}
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