I faced with that problem and looked through your examples too, but there wasn't a good solution of it.
How I resolved it: I created a class that does some calculations of the UIScreen values and returns the self defined device orientation.
Class Header:
typedef NS_ENUM(NSInteger, InterfaceOrientationType) {
InterfaceOrientationTypePortrait,
InterfaceOrientationTypeLandscape
};
@interface InterfaceOrientation : NSObject
+ (InterfaceOrientationType)orientation;
@end
Implementation:
@implementation InterfaceOrientation
+ (InterfaceOrientationType)orientation{
CGFloat scale = [UIScreen mainScreen].scale;
CGSize nativeSize = [UIScreen mainScreen].currentMode.size;
CGSize sizeInPoints = [UIScreen mainScreen].bounds.size;
InterfaceOrientationType result;
if(scale * sizeInPoints.width == nativeSize.width){
result = InterfaceOrientationTypePortrait;
}else{
result = InterfaceOrientationTypeLandscape;
}
return result;
}
@end
I put it to viewWillLayoutSubviews or viewDidLayoutSubviews methods to catch the orientation changes event.
if([InterfaceOrientation orientation] == InterfaceOrientationTypePortrait){
// portrait
}else{
// landscape
}
In case you want to get an exact side of the device orientation (left, right, upside down) this approach won't resolve your problem. It just returns either the portrait or landscape orientations.
Hope it will help you.
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