This function seems to do what you want. It can also easily be modified to return a Bitmap if needed. You'll also need to clean up any images you no longer want, etc.. Adapted from:
http://www.jigar.net/howdoi/viewhtmlcontent98.aspx
using System.Drawing;
using System.Drawing.Drawing2D;
public Image RoundCorners(Image StartImage, int CornerRadius, Color BackgroundColor)
{
CornerRadius *= 2;
Bitmap RoundedImage = new Bitmap(StartImage.Width, StartImage.Height);
using(Graphics g = Graphics.FromImage(RoundedImage))
{
g.Clear(BackgroundColor);
g.SmoothingMode = SmoothingMode.AntiAlias;
Brush brush = new TextureBrush(StartImage);
GraphicsPath gp = new GraphicsPath();
gp.AddArc(0, 0, CornerRadius, CornerRadius, 180, 90);
gp.AddArc(0 + RoundedImage.Width - CornerRadius, 0, CornerRadius, CornerRadius, 270, 90);
gp.AddArc(0 + RoundedImage.Width - CornerRadius, 0 + RoundedImage.Height - CornerRadius, CornerRadius, CornerRadius, 0, 90);
gp.AddArc(0, 0 + RoundedImage.Height - CornerRadius, CornerRadius, CornerRadius, 90, 90);
g.FillPath(brush, gp);
return RoundedImage;
}
}
Image StartImage = Image.FromFile("YourImageFile.jpg");
Image RoundedImage = this.RoundCorners(StartImage, 25, Color.White);
//Use RoundedImage...
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