I'm writing an Android application, and in it, I have a VirtualDisplay
to mirror what is on the screen and I then send the frames from the screen to an instance of a MediaCodec
. It works, but, I want to add a way of specifying the FPS of the encoded video, but I'm unsure how to do so.
From what I've read and experimented with, dropping encoded frames (based on the presentation times) doesn't work well as it ends up with blocky/artifact ridden video as opposed to a smooth video at a lower framerate. Other reading suggests that the only way to do what I want (limit the FPS) would be to limit the incoming FPS to the MediaCodec
, but the VirtualDisplay
just receives a Surface
which is constructed from the MediaCodec
as below
mSurface = <instance of MediaCodec>.createInputSurface();
mVirtualDisplay = mMediaProjection.createVirtualDisplay(
"MyDisplay",
screenWidth,
screenHeight,
screenDensity,
DisplayManager.VIRTUAL_DISPLAY_FLAG_AUTO_MIRROR,
mSurface,
null,
null);
I've also tried subclassing Surface
and limit the frames that are fed to the MediaCodec
via the unlockCanvasAndPost(Canvas canvas)
but the function never seems to be called on my instance, so, there may be some weirdness in how I extended Surface
and the interaction with the Parcel
as writeToParcel
function is called on my instance, but that is the only function that is called in my instance (that I can tell).
Other reading suggests that I can go from encoder -> decoder -> encoder and limit the rate in which the second encoder is fed frames, but that's a lot of extra computation that I'd rather not do if I can avoid it.
Has anyone successfully limited the rate at which a VirtualDisplay
feeds its Surface
? Any help would be greatly appreciated!
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