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c# - Cannot convert type: why is it necesssary to cast twice?

Given this highly simplified example:

abstract class Animal { }

class Dog : Animal
{
  public void Bark() { }
}
class Cat : Animal
{
  public void Mew() { }
}

class SoundRecorder<T> where T : Animal
{
  private readonly T _animal;

  public SoundRecorder(T animal) { _animal = animal; }

  public void RecordSound(string fact)
  {
    if (this._animal is Dog)
    {
      ((Dog)this._animal).Bark(); // Compiler: Cannot convert type 'T' to 'Dog'.
      ((Dog)(Animal)this._animal).Bark(); // Compiles OK
    }
  }
}

Why does the compiler complain about the single type cast (Dog)this._animal? I just can't get why compiler seems to need help by doing two casts. _animal cannot be anything else than an Animal, can it?

Of course this question is motivated by a real life example where I had to modify existing code in a way that a similar cast was the most convenient way to do it, without refactoring the whole lot. (Yes, using composition rather than inheritance ;) ).

See Question&Answers more detail:os

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EDIT: This is an attempted restatement of Polity's answer - I think I know what he's trying to say, but I could be wrong.

My original answer (below the line) is still in some ways the canonical one: the compiler rejects it because the language specification says it has to :) However, in an attempt to guess the view of the language designers (I've never been part of the C# design committee, and I don't think I've asked them about this, so it really is guesswork...) here goes...

We're used to thinking about the validity of conversions "at compile time" or "at execution time". Usually implicit conversions are ones which are compile-time-guaranteed to be valid:

string x = "foo";
object y = x;

That can't go wrong, so it's implicit. If something can go wrong, the language is designed so that you have to tell the compiler, "Trust me, I believe it'll work at execution time even though you can't guarantee it now." Obviously there's a check at execution time anyway, but you're basically telling the compiler you know what you're doing:

object x = "foo";
string y = (string) x;

Now the compiler already prevents you from attempting conversions which it believes can never work1 in a useful way:

string x = "foo";
Guid y = (Guid) x;

The compiler knows there's no conversion from string to Guid, so the compiler doesn't believe your protestations that you know what you're doing: you clearly don't2.

So those are the simple cases of "compile time" vs "execution time" checking. But what about generics? Consider this method:

public Stream ConvertToStream<T>(T value)
{
    return (Stream) value;
}

What does the compiler know? Here we have two things which can vary: the value (which varies at execution time, of course) and the type parameter T, which is specified at a potentially different compile time. (I'm ignoring reflection here, where even T is only known at execution time.) We may compile the calling code later, like this:

ConvertToStream<string>(value);

At that point, the method doesn't make sense if you replace the type parameter T with string, you end up with code which wouldn't have compiled:

// After type substitution
public Stream ConvertToStream(string value)
{
    // Invalid
    return (Stream) value;
}

(Generics don't really work by doing this sort of type substitution and recompiling, which would affect overloading etc - but it can sometimes be a helpful way of thinking about it.)

The compiler can't report that at the time when the call is compiled - the call doesn't violate any constraints on T, and the body of the method should be viewed as an implementation detail. So if the compiler wants to prevent the method from ever being called in a way which introduces a non-sensical conversion, it has to do so when the method itself is compiled.

Now the compiler/language isn't always consistent in this approach. For example, consider this change to the generic method, and the "following type substitution when called with T=string" version:

// Valid
public Stream ConvertToStream<T>(T value)
{
    return value as Stream;
}

// Invalid
public Stream ConvertToStream(string value)
{
    return value as Stream;
}

This code does compile in the generic form, even though the version after type substitution doesn't. So maybe there's a deeper reason. Maybe in some cases there simply wouldn't be suitable IL to represent the conversion - and the easier cases aren't worth making the language more complicated for...

1 It sometimes gets this "wrong", in that there are times when a conversion is valid in the CLR but not in C#, such as int[] to uint[]. I'll ignore these edge cases for the moment.

2 Apologies to those who dislike the anthropomorphisation of the compiler in this answer. Obviously the compiler doesn't really have any emotional view of the developer, but I believe it helps get the point across.


The simple answer is that the compiler complains because the language specification says it has to. The rules are given in section 6.2.7 of the C# 4 spec.

The following explicit conversions exist for a given type parameter T:

...

  • From a type parameter U to T, provided T depends on U. (See section 10.1.5.)

Here Dog doesn't depend on T, so there's no conversion allowed.

I suspect this rule is in place to avoid some obscure corner cases - in this case it's a bit of a pain when you can logically see that it should be a valid attempted conversion, but I suspect that codifying that logic would make the language more complicated.

Note that an alternative might be to use as instead of is-then-cast:

Dog dog = this._animal as Dog;
if (dog != null)
{
    dog.Bark();
}

I'd argue that's cleaner anyway, in terms of only performing the conversion once.


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