Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
942 views
in Technique[技术] by (71.8m points)

ios - Unity check internet connection availability

I am porting our game to Unity, and need some help regarding internet connectivity check in Unity. Official Unity Documentation says 'do not use Application.internetReachability. So i am confused which code will work here. Didn't find any prominent solution in any forum. I want to check whether wi-fi or GPRS is on or not which should work for iOS and Android. Thanks in advance.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

Solution

Application.internetReachability is what you need. In conjunction with Ping, probably.

Here's an example:

using UnityEngine;

public class InternetChecker : MonoBehaviour
{
    private const bool allowCarrierDataNetwork = false;
    private const string pingAddress = "8.8.8.8"; // Google Public DNS server
    private const float waitingTime = 2.0f;

    private Ping ping;
    private float pingStartTime;

    public void Start()
    {
        bool internetPossiblyAvailable;
        switch (Application.internetReachability)
        {
            case NetworkReachability.ReachableViaLocalAreaNetwork:
                internetPossiblyAvailable = true;
                break;
            case NetworkReachability.ReachableViaCarrierDataNetwork:
                internetPossiblyAvailable = allowCarrierDataNetwork;
                break;
            default:
                internetPossiblyAvailable = false;
                break;
        }
        if (!internetPossiblyAvailable)
        {
            InternetIsNotAvailable();
            return;
        }
        ping = new Ping(pingAddress);
        pingStartTime = Time.time;
    }

    public void Update()
    {
        if (ping != null)
        {
            bool stopCheck = true;
            if (ping.isDone)
            {
                if (ping.time >= 0)
                    InternetAvailable();
                else
                    InternetIsNotAvailable();
            }
            else if (Time.time - pingStartTime < waitingTime)
                stopCheck = false;
            else
                InternetIsNotAvailable();
            if (stopCheck)
                ping = null;
        }
    }

    private void InternetIsNotAvailable()
    {
        Debug.Log("No Internet :(");
    }

    private void InternetAvailable()
    {
        Debug.Log("Internet is available! ;)");
    }
}

Things to note

  1. Unity's ping doesn't do any domain name resolutions, i.e. it only accepts IP addresses. So, if some player has Internet access but has some DNS problems, the method will say that he has Internet.
  2. It's only a ping check. Don't expect it to be 100% accurate. In some rare cases it will provide you with false information.

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...