I'm writing a drawing app and I don't want the drawing view to rotate. At the same time, I want other controls to rotate nicely depending on the orientation of the device. In iOS 7 I've solved this via:
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
float rotation;
if (toInterfaceOrientation==UIInterfaceOrientationPortrait) {
rotation = 0;
}
else if (toInterfaceOrientation==UIInterfaceOrientationLandscapeLeft) {
rotation = M_PI/2;
} else if (toInterfaceOrientation==UIInterfaceOrientationLandscapeRight) {
rotation = -M_PI/2;
}
self.drawingView.transform = CGAffineTransformMakeRotation(rotation);
self.drawingView.frame = self.view.frame;
}
But on iOS 8 even though the function is called and the transform is set correctly, it does not prevent the view from rotating.
I've tried creating a view controller which simply prevents the rotation of it's view and add it's view to the view hierarchy, but then it doesn't respond to user input.
Any ideas?
Thanks!
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