There are two classes called Image
in flutter, in different packages.
There's the Widget, which behaves like a widget and can be instantiated from an asset, from memory or from the network through its named constructors.
There's also the ui package Image which is used when painting at a lower level, for example in a CustomPainter
. Since this version is in the ui
package it's normally imported with the ui
prefix like this:
import 'dart:ui' as ui;
Don't import material
as ui
! That will lead to a lot of confusion.
To make a widget, use the Image.asset
constructor, passing the asset name.
To make a ui.Image
from an asset use this snippet:
Future<ui.Image> load(String asset) async {
ByteData data = await rootBundle.load(asset);
ui.Codec codec = await ui.instantiateImageCodec(data.buffer.asUint8List());
ui.FrameInfo fi = await codec.getNextFrame();
return fi.image;
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…