Import <UIKit/UIGestureRecognizerSubclass.h>
and manually set the state
property as appropriate to the sequence of states you need to simulate. This will cause the added target/action pairs to be called. After each time manually setting the state, you must let the run loop run in order for the messages to be dispatched.
For the UILongPressGestureRecognizer
, to get the correct sequence of states as is found in an actual, 'touch, hold, drag, release' sequence of gestures, I wrote the following code in a UIViewController
subclass inside viewDidLoad
.:
UILongPressGestureRecognizer *r = [[UILongPressGestureRecognizer alloc] init];
[self.view addGestureRecognizer:r];
[r addTarget:self action:@selector(recognize:)];
r.state = UIGestureRecognizerStateBegan;
[[NSRunLoop mainRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.01]];
r.state = UIGestureRecognizerStateChanged;
[[NSRunLoop mainRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.01]];
r.state = UIGestureRecognizerStateEnded;
[[NSRunLoop mainRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.01]];
[r reset];
I imagine this would be risky in production code (you may wish afterwards to call reset
but I found no difference between doing so or not in my testing), but if your use case is automated testing to verify that the targets and actions have been set correctly this may meet your needs.
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