I'm pushing objects class tipo to a vector, when I push the first one the constructor get's called (as it should) and the destructor is called immediatelly (which I don't think should happen). Then when I push the next object the constructor is called once and the destructor is called twice, then on the third three times and so on.
It seems that the destructor is called more times every time I push something to the vector.
This is my class:
class Item
{
protected:
...
public:
Item();
Item(char * no, int hit, int ve, char * pathTilesheet, int an, int al, bool inv, bool vol, bool fan, int mh = NULL);
~Item();
};
Item::Item(char *no, int hi, int ve, char *pathTilesheet, int an, int al, bool inv, bool vol, bool fan, int mh){
// CARGAR SDL
tileSheet = load_image(pathTilesheet);
tileSheetEspejo = flip_surface(tileSheet, FLIP_HORIZONTAL);
}
This is what is happening:
std::vector<Item> vecItems;
vecItems.push_back(Item("life",4,0,"assets/imagenes/hp.png", 8, 8, false, false, false));
// HERE THE CONSTRUCTOR AND THE DESTRUCTOR ARE CALLED
vecItems.push_back(Item("lifeXL",8,0,"assets/imagenes/hp-xl.png", 16, 16, false, false, false));
// HERE THE CONSTRUCTOR IS CALLED ONCE AND THE DESTRUCTOR TWICE
vecItems.push_back(Item("blast 1",-4,14,"assets/imagenes/bola.png", 8, 8, false, true, false));
// HERE THE CONSTRUCTOR IS CALLED ONCE AND THE DESTRUCTOR MULTIPLE TIMES
Am I doing something wrong? Why could this be happening?
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