sure.
you can use Named Pipe classes in c# :
Server :
using (var s = new NamedPipeServerStream ("myPipe"))
{
s.WaitForConnection();
s.WriteByte (100);
Console.WriteLine (s.ReadByte());
}
client code:
using (var s = new NamedPipeClientStream ("myPipe"))
{
s.Connect();
Console.WriteLine (s.ReadByte());
s.WriteByte (200);
}
edit
you can do it by file. + systemfileWatcher Class
put a file in a folder.
the other process will audit this folder.
and now you can transfer info.
edit2
you can use memoryMappedFile
and open a view in each process to see the same mempry region - and transfer data.
I think its the best.
Process A :
static void Main(string[] args)
{
using (MemoryMappedFile mmf = MemoryMappedFile.CreateNew("testmap", 4000))
{
bool mutexCreated;
Mutex mutex = new Mutex(true, "testmapmutex", out mutexCreated);
using (MemoryMappedViewStream stream = mmf.CreateViewStream())
{
BinaryWriter writer = new BinaryWriter(stream);
string st = "Hellow";
int stringSize = Encoding.UTF8.GetByteCount(st); //6
writer.Write(st);
writer.Write(123); //6+4 bytes = 10 bytes
}
mutex.ReleaseMutex();
Console.WriteLine("Start Process B and press ENTER to continue.");
Console.ReadLine();
mutex.WaitOne();
using (MemoryMappedViewStream stream = mmf.CreateViewStream())
{
BinaryReader reader = new BinaryReader(stream);
Console.WriteLine("Process A says: {0}", reader.ReadString());
Console.WriteLine("Process A says: {0}", reader.ReadInt32());
Console.WriteLine("Process B says: {0}", reader.ReadInt32());
}
mutex.ReleaseMutex();
}
}
Process B writes to its region
static void Main(string[] args)
{
try
{
using (MemoryMappedFile mmf = MemoryMappedFile.OpenExisting("testmap"))
{
Mutex mutex = Mutex.OpenExisting("testmapmutex");
mutex.WaitOne();
using (MemoryMappedViewStream stream = mmf.CreateViewStream(11, 0)) // From the 11 byte....
{
BinaryWriter writer = new BinaryWriter(stream, Encoding.UTF8);
writer.Write(2);
}
mutex.ReleaseMutex();
}
}
catch (FileNotFoundException)
{
Console.WriteLine("Memory-mapped file does not exist. Run Process A first.");
}
}
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