XE7 introduces the System.NetEncoding
unit which contains a base64 encoder. This is intended to be used rather than the encoder from Soap.EncdDecd
.
The constructor of TBase64Encoding
has overloads that allow you to specify characters per line (and line break text). Unfortunately Embarcadero haven't deigned to provide documentation yet so we need to read the source to work out what exactly to pass. Having done that, it becomes clear that line breaks are inserted only if the number of characters per line is strictly positive. So create an encoding object like this:
Encoding := TBase64Encoding.Create(0);
Once you have a suitable encoding object use Encode
to encode your stream of bytes to text. And Decode
to reverse the process.
That could look like this:
function Base64FromBitmap(Bitmap: TBitmap): string;
var
Input: TBytesStream;
Output: TStringStream;
Encoding: TBase64Encoding;
begin
Input := TBytesStream.Create;
try
Bitmap.SaveToStream(Input);
Input.Position := 0;
Output := TStringStream.Create('', TEncoding.ASCII);
try
Encoding := TBase64Encoding.Create(0);
try
Encoding.Encode(Input, Output);
Result := Output.DataString;
finally
Encoding.Free;
end;
finally
Output.Free;
end;
finally
Input.Free;
end;
end;
procedure BitmapFromBase64(Base64: string; Bitmap: TBitmap);
var
Input: TStringStream;
Output: TBytesStream;
Encoding: TBase64Encoding;
begin
Input := TStringStream.Create(Base64, TEncoding.ASCII);
try
Output := TBytesStream.Create;
try
Encoding := TBase64Encoding.Create(0);
try
Encoding.Decode(Input, Output);
Output.Position := 0;
Bitmap.LoadFromStream(Output);
finally
Encoding.Free;
end;
finally
Output.Free;
end;
finally
Input.Free;
end;
end;
Alternatively you can use EncodeBytesToString
and DecodeStringToBytes
. Which might look like this:
function Base64FromBitmap(Bitmap: TBitmap): string;
var
Stream: TBytesStream;
Encoding: TBase64Encoding;
begin
Stream := TBytesStream.Create;
try
Bitmap.SaveToStream(Stream);
Encoding := TBase64Encoding.Create(0);
try
Result := Encoding.EncodeBytesToString(Copy(Stream.Bytes, 0, Stream.Size));
finally
Encoding.Free;
end;
finally
Stream.Free;
end;
end;
procedure BitmapFromBase64(Base64: string; Bitmap: TBitmap);
var
Stream: TBytesStream;
Bytes: TBytes;
Encoding: TBase64Encoding;
begin
Stream := TBytesStream.Create;
try
Encoding := TBase64Encoding.Create(0);
try
Bytes := Encoding.DecodeStringToBytes(Base64);
Stream.WriteData(Bytes, Length(Bytes));
Stream.Position := 0;
Bitmap.LoadFromStream(Stream);
finally
Encoding.Free;
end;
finally
Stream.Free;
end;
end;
What would be really good would be if we could have something like the compression and decompression streams that are available with zlib. We could create an encoding stream, save the bitmap to it, and read out the base64 text. In the other direction we'd feed base64 text into a decoding stream, and then load the bitmap from it. This should really be part of the NetEncoding
unit, but it would be simple enough to add as a class helper.
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