You can do it by using the PlayStateChanged event. you can add it to your MediaPlayer like this.
WMPLib.WindowsMediaPlayer wplayer;
wplayer = new WMPLib.WindowsMediaPlayer();
wplayer.PlayStateChange += new WMPLib._WMPOCXEvents_PlayStateChangeEventHandler(wplayer_PlayStateChange);
wplayer.URL = "c:/Standup.mp3";
wplayer.controls.play();
you can then check for the MediaEnded
PlayState in the EventHandler and reset the currentPosition to the start of the song :
void wplayer_PlayStateChange(int NewState)
{
if (NewState == (int)WMPLib.WMPPlayState.wmppsMediaEnded)
{
wplayer.controls.currentPosition = 0;
}
}
Edit: I expected to be able to make a song repeatable to the point I was sick of it, and the above code did work when I had breakpoints set. Once I removed them I found there were other PlayStates that were stopping the file from being played. I was able to bypass it by using a one shot timer.. Now I am tired of the song that I was using. There may/probably be a better way of doing this, but this will work.
Modified Code
public partial class Form1 : Form
{
WMPLib.WindowsMediaPlayer wplayer;
Timer tmr = new Timer();
public Form1()
{
InitializeComponent();
tmr.Interval = 10;
tmr.Stop();
tmr.Tick += new EventHandler(tmr_Tick);
wplayer = new WMPLib.WindowsMediaPlayer();
wplayer.URL = "c:/Standup.mp3";
wplayer.PlayStateChange += new WMPLib._WMPOCXEvents_PlayStateChangeEventHandler(wplayer_PlayStateChange);
wplayer.controls.play();
}
void tmr_Tick(object sender, EventArgs e)
{
tmr.Stop();
wplayer.controls.play();
}
void wplayer_PlayStateChange(int NewState)
{
if (NewState == (int)WMPLib.WMPPlayState.wmppsMediaEnded )
{
tmr.Start();
}
}
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…