I'm trying to set up a simple Sprite Kit setup.
All I'm doing is re-creating the default xCode template 'Sprite Kit Game' from an 'Empty Application'.
It keeps crashing on the skView.showsFPS = YES; line. Which I can't explain. Can you? Thanks!
Some code:
AppDelegate.m
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions: (NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
MenuController *menuController = [[MenuController alloc] init];
self.window.rootViewController = menuController;
[self.window makeKeyAndVisible];
return YES;
}
MenuController.m
- (void)viewDidLoad
{
[super viewDidLoad];
SKView *skView = (SKView *)self.view;
skView.showsFPS = YES;
skView.showsNodeCount = YES;
MultiplayerView *gameView = [MultiplayerView sceneWithSize:skView.bounds.size];
gameView.scaleMode = SKSceneScaleModeAspectFill;
[skView presentScene:gameView];
}
When I launch this, the following error occurs:
2013-11-10 13:08:01.605 ByS[9419:70b] -[UIView setShowsFPS:]: unrecognized selector sent to instance 0x10c00bc60
2013-11-10 13:08:01.608 ByS[9419:70b] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIView setShowsFPS:]: unrecognized selector sent to instance 0x10c00bc60'
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