So I've got a lazy image loader for my ListView
. I also use this tutorial for better memory management and have SoftReference
Bitmap images stored in my ArrayList
.
My ListView
works loads 8 images from a DB then once the user scrolls all the way to the bottom it loads another 8 etc etc. There was no issue when there were around 35 images or less, but any more and my app Force Closes with OutOfMemoryError
.
The thing that I can't understand is I have my code inside a try catch:
try
{
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeByteArray(image, 0, image.length, o);
//Find the correct scale value. It should be the power of 2.
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while(true)
{
if(width_tmp/2 < imageWidth || height_tmp/2 < imageHeight)
{
break;
}
width_tmp/=2;
height_tmp/=2;
scale++;
}
//Decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
bitmapImage = BitmapFactory.decodeByteArray(image, 0, image.length, o2);
}
catch (Exception e)
{
e.printStackTrace();
}
But the try catch block isn't catching the OutOfMemory
exception and from what I understand the SoftReference
Bitmap images should be cleared when the application is running out of memory stopping the OutOfMemory
exception being thrown.
What am I doing wrong here?
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