So I've cobbled together some routines for recording audio based on some posts here. The posts I've referenced are here and here, along with reading the sites they reference.
My setup: I have an existing AUGraph: (several AUSamplers -> Mixer -> RemoteIO). The AUSamplers are connected to tracks in a MusicPlayer instance. That all works fine but
I want to add recording to it.
Recording is working but the resulting .caf is pitch/tempo shifted slower + has bad sound quality. Must be something wrong with the format I am specifying?
Can someone eyeball this and tell me where I am setting the format incorrectly?
EDIT: could this be a stereo/mono issue? I mean to recording in mono.
I set the stream format on the RemoteIO instance to this:
AudioStreamBasicDescription audioFormat;
audioFormat.mSampleRate = 44100.00;
audioFormat.mFormatID = kAudioFormatLinearPCM;
audioFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
audioFormat.mFramesPerPacket = 1;
audioFormat.mChannelsPerFrame = 1;
audioFormat.mBitsPerChannel = 16;
audioFormat.mBytesPerPacket = 2;
audioFormat.mBytesPerFrame = 2;
// Apply format
result = AudioUnitSetProperty(ioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output,
kInputBus,
&audioFormat,
sizeof(audioFormat));
Then from a button action I create a fileRef and attach a renderCallback to the RemoteIO instance:
- (void)startRecording
{
OSStatus result;
AudioStreamBasicDescription audioFormat;
audioFormat.mSampleRate = 44100.00;
audioFormat.mFormatID = kAudioFormatLinearPCM;
audioFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
audioFormat.mFramesPerPacket = 1;
audioFormat.mChannelsPerFrame = 1;
audioFormat.mBitsPerChannel = 16;
audioFormat.mBytesPerPacket = 2;
audioFormat.mBytesPerFrame = 2;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *destinationFilePath = [[NSString alloc] initWithFormat: @"%@/output.caf", documentsDirectory];
CFURLRef destinationURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault,
(__bridge CFStringRef)destinationFilePath,
kCFURLPOSIXPathStyle,
false);
result = ExtAudioFileCreateWithURL(destinationURL,
kAudioFileWAVEType,
&audioFormat,
NULL,
kAudioFileFlags_EraseFile,
&extAudioFileRef);
CFRelease(destinationURL);
NSAssert(result == noErr, @"Couldn't create file for writing");
result = ExtAudioFileSetProperty(extAudioFileRef,
kExtAudioFileProperty_ClientDataFormat,
sizeof(AudioStreamBasicDescription),
&audioFormat);
NSAssert(result == noErr, @"Couldn't create file for format");
result = ExtAudioFileWriteAsync(extAudioFileRef, 0, NULL);
NSAssert(result == noErr, @"Couldn't initialize write buffers for audio file");
printf("Adding render to remoteIO
");
result = AudioUnitAddRenderNotify(ioUnit, renderCallback, (__bridge void*)self);
if (result) {[self printErrorMessage: @"AudioUnitAddRenderNotify" withStatus: result]; return;}
}
Finally in my rendercallback I write out the data in the postRender phase:
static OSStatus renderCallback (void * inRefCon,
AudioUnitRenderActionFlags * ioActionFlags,
const AudioTimeStamp * inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList * ioData)
{
OSStatus result;
if (*ioActionFlags == kAudioUnitRenderAction_PostRender){
double timeInSeconds = inTimeStamp->mSampleTime / kSampleRate;
printf("%fs inBusNumber: %lu inNumberFrames: %lu
", timeInSeconds, inBusNumber, inNumberFrames);
MusicPlayerController* THIS = (__bridge MusicPlayerController *)inRefCon;
result = ExtAudioFileWriteAsync(THIS->extAudioFileRef, inNumberFrames, ioData);
if(result) printf("ExtAudioFileWriteAsync %ld
", result);
}
return noErr;
}
See Question&Answers more detail:
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