One way to kinda do what you want is to get the DLLs/assemblies which is located in the folder in which your app is installed (which one can assume in some cases is being used/loaded in your app).
public static async Task<List<Assembly>> GetAssemblyList()
{
List<Assembly> assemblies = new List<Assembly>();
var files = await Windows.ApplicationModel.Package.Current.InstalledLocation.GetFilesAsync();
if (files == null)
return assemblies;
foreach (var file in files.Where(file => file.FileType == ".dll" || file.FileType == ".exe"))
{
try
{
assemblies.Add(Assembly.Load(new AssemblyName(file.DisplayName)));
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine(ex.Message);
}
}
return assemblies;
}
Then to loop through them you could do:
foreach (var assembly in GetAssemblyList().Result)
{
//Do something with it
}
Credits to this reddit thread/user.
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