This can be done at least in two different ways, one using GestureRecognizer
your question way and other way is subclassing the UIView
and implementing the touchesBegan
, touchesMoved
, touchesEnded
, touchesCancelled
in general will work for any UIView subclass can be UIButton
or UILabel
or UIImageView
etc...
In your way, using GestureRecognizer
I make a few changes you still require a var to keep the origin CGPoint
of the touch in your UIButton
so we get the touch position relative to the UIButton and when the drag continue adjust the UIButton origin according to the origin touch position and the positions of the movement
Method 1 GestureRecognizer
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var button: UIButton!
var buttonOrigin : CGPoint = CGPoint(x: 0, y: 0)
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
let gesture = UIPanGestureRecognizer(target: self, action: #selector(buttonDrag(pan:)))
self.button.addGestureRecognizer(gesture)
}
func buttonDrag(pan: UIPanGestureRecognizer) {
print("Being Dragged")
if pan.state == .began {
print("panIF")
buttonOrigin = pan.location(in: button)
}else {
print("panELSE")
let location = pan.location(in: view) // get pan location
button.frame.origin = CGPoint(x: location.x - buttonOrigin.x, y: location.y - buttonOrigin.y)
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
Method 2 UIView subclass in this case UIButton subclass
Use this UIButton
subclass
import UIKit
class DraggableButton: UIButton {
var localTouchPosition : CGPoint?
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
let touch = touches.first
self.localTouchPosition = touch?.preciseLocation(in: self)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesMoved(touches, with: event)
let touch = touches.first
guard let location = touch?.location(in: self.superview), let localTouchPosition = self.localTouchPosition else{
return
}
self.frame.origin = CGPoint(x: location.x - localTouchPosition.x, y: location.y - localTouchPosition.y)
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesEnded(touches, with: event)
self.localTouchPosition = nil
}
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesCancelled(touches, with: event)
self.localTouchPosition = nil
}
}
Result
Hope this helps you
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…