I'm in the process of learning both ARKit and Scenekit concurrently, and it's been a bit of a challenge.
With a ARWorldTrackingSessionConfiguration session created, I was wondering if anyone knew of a way to get the position of the user's 'camera' in the scene session. The idea is I want to animate an object towards the user's current position.
let reaperScene = SCNScene(named: "reaper.dae")!
let reaperNode = reaperScene.rootNode.childNode(withName: "reaper", recursively: true)!
reaperNode.position = SCNVector3Make(0, 0, -1)
let scene = SCNScene()
scene.rootNode.addChildNode(reaperNode)
// some unknown amount of time later
let currentCameraPosition = sceneView.pointOfView?.position
let moveAction = SCNAction.move(to: currentCameraPosition!, duration: 1.0)
reaperNode.runAction(moveAction)
However, it seems that currentCameraPosition is always [0,0,0], even though I am moving the camera around. Any idea what I'm doing wrong? Eventually the idea is I would rotate the object around an invisible sphere until it is in front of the camera and then animate it in, doing something similar to this: Rotate SCNCamera node looking at an object around an imaginary sphere (that way the user sees the object animate towards them)
Thanks for any help.
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