Edit:
As pointed out by Kiryl Tkach in the comments below, there is a better solution described in this Google I/O talk.
You can create a custom transition that animates a TextView
's text size as follows:
public class TextSizeTransition extends Transition {
private static final String PROPNAME_TEXT_SIZE = "alexjlockwood:transition:textsize";
private static final String[] TRANSITION_PROPERTIES = { PROPNAME_TEXT_SIZE };
private static final Property<TextView, Float> TEXT_SIZE_PROPERTY =
new Property<TextView, Float>(Float.class, "textSize") {
@Override
public Float get(TextView textView) {
return textView.getTextSize();
}
@Override
public void set(TextView textView, Float textSizePixels) {
textView.setTextSize(TypedValue.COMPLEX_UNIT_PX, textSizePixels);
}
};
public TextSizeTransition() {
}
public TextSizeTransition(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
public String[] getTransitionProperties() {
return TRANSITION_PROPERTIES;
}
@Override
public void captureStartValues(TransitionValues transitionValues) {
captureValues(transitionValues);
}
@Override
public void captureEndValues(TransitionValues transitionValues) {
captureValues(transitionValues);
}
private void captureValues(TransitionValues transitionValues) {
if (transitionValues.view instanceof TextView) {
TextView textView = (TextView) transitionValues.view;
transitionValues.values.put(PROPNAME_TEXT_SIZE, textView.getTextSize());
}
}
@Override
public Animator createAnimator(ViewGroup sceneRoot, TransitionValues startValues,
TransitionValues endValues) {
if (startValues == null || endValues == null) {
return null;
}
Float startSize = (Float) startValues.values.get(PROPNAME_TEXT_SIZE);
Float endSize = (Float) endValues.values.get(PROPNAME_TEXT_SIZE);
if (startSize == null || endSize == null ||
startSize.floatValue() == endSize.floatValue()) {
return null;
}
TextView view = (TextView) endValues.view;
view.setTextSize(TypedValue.COMPLEX_UNIT_PX, startSize);
return ObjectAnimator.ofFloat(view, TEXT_SIZE_PROPERTY, startSize, endSize);
}
}
Since changing the TextView
's text size will cause its layout bounds to change during the course of the animation, getting the transition to work properly will take a little more effort than simply throwing a ChangeBounds
transition into the same TransitionSet
. What you will need to do instead is manually measure/layout the view in its end state in a SharedElementCallback
.
I've published an example project on GitHub that illustrates the concept (note that the project defines two Gradle product flavors... one uses Activity Transitions and the other uses Fragment Transitions).
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