I need to scale down images coming from a Network stream without losing quality.
I am aware of this solution Strange out of memory issue while loading an image to a Bitmap object but it is too coarse - inSampleSize
is an integer and does not allow finer control over the resulting dimensions. That is, I need to scale images to specific h/w dimensions (and keeping aspect ratio).
I dont mind having a DIY bicubic/lancoz algorithm in my code but I cant find any examples that would work on Android as they all rely on Java2D (JavaSE).
EDIT:
Ive attached a quick source. The original is 720x402 HD screen capture. Please ignore the top 2 thumbnails. The top large image is resized automatically by android (as part of layout) to about 130x72. It is nice and crisp. The bottom image is resized with API and has severe artifacting
I've also tried using the BitmapFactory and, as I said earlier, it has two problems - no way to scale to exact size and the scaled image is blurry.
Any ideas on how to fix the artifcating?
Thanks, S.O.!
package qp.test;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Matrix;
import android.os.Bundle;
import android.widget.ImageView;
public class imgview extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Bitmap original = BitmapFactory.decodeResource(getResources(), R.drawable.a000001570402);
Bitmap resized = getResizedBitmap(original, 130);
//Bitmap resized = getResizedBitmap2(original, 0.3f);
System.err.println(resized.getWidth() + "x" + resized.getHeight());
ImageView image = (ImageView) findViewById(R.id.ImageViewFullManual);
image.setImageBitmap(resized);
}
private Bitmap getResizedBitmap(Bitmap bm, int newWidth) {
int width = bm.getWidth();
int height = bm.getHeight();
float aspect = (float)width / height;
float scaleWidth = newWidth;
float scaleHeight = scaleWidth / aspect; // yeah!
// create a matrix for the manipulation
Matrix matrix = new Matrix();
// resize the bit map
matrix.postScale(scaleWidth / width, scaleHeight / height);
// recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height, matrix, true);
bm.recycle();
return resizedBitmap;
}
private Bitmap getResizedBitmap2(Bitmap bm, float scale) {
/* float aspect = bm.getWidth() / bm.getHeight();
int scaleWidth = (int) (bm.getWidth() * scale);
int scaleHeight = (int) (bm.getHeight() * scale);
*/
// original image is 720x402 and SampleSize=4 produces 180x102, which is
// still too large
BitmapFactory.Options bfo = new BitmapFactory.Options();
bfo.inSampleSize = 4;
return BitmapFactory.decodeResource(getResources(), R.drawable.a000001570402, bfo);
}
}
And the layout
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
>
<!-- <TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="hullo" android:background="#00ff00"
/>
-->
<ImageView android:id="@+id/ImageViewThumbAuto"
android:layout_width="130dip" android:layout_height="72dip"
android:src="@drawable/a000001570402" />
<ImageView android:id="@+id/ImageViewThumbManual"
android:layout_width="130dip" android:layout_height="72dip"
android:src="@drawable/a000001570402"
android:layout_toRightOf="@id/ImageViewThumbAuto"
/>
<ImageView android:id="@+id/ImageViewFullAuto" android:layout_width="300dip"
android:layout_height="169dip"
android:scaleType="fitXY"
android:src="@drawable/a000001570402"
android:layout_below="@id/ImageViewThumbAuto"
/>
<ImageView android:id="@+id/ImageViewFullManual" android:layout_width="300dip"
android:layout_height="169dip"
android:scaleType="fitXY"
android:src="@drawable/a000001570402"
android:layout_below="@id/ImageViewFullAuto"
/>
</RelativeLayout>
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