EDIT: I wrote a detailed tutorial explaining how to build an simple Videochat-application including a signaling server:
Please tell me if you find it helpful & understandable. Thanks!
i am trying to get Streams to work via WebRTC and Websocket (nodejs-server). As far as i can see the handshake via SDP works and the Peerconnection is established.
The problem is - the Remote-Video is not playing. The src-Attribute gets the Blob and autoplay is set, but it just won`t play.
Maybe i am doing something wrong with the ICE-candidates (they are used for media-streaming, right?).
Is there any way to check if the PeerConnection is set up correctly?
EDIT: Maybe i should explain how the code works
At load of website a connection to the websocket-server is established, an PeerConnection using googles STUN-server is created and Video and Audio-Streams are collected & added to the PeerConnection
When one user clicks on "create offer"-button a message containing its Session-Description (SDP) is send to the server (client func sendOffer()), which broadcasts it to the other user
The other user gets the message and saves the SDP he received
If the user clicks "accept offer", the SDP is added to the RemoteDescription (func createAnswer()) which then sends an answer-message (containing the SDP of the answering-user) to the offering-user
At the offering-user`s side the func offerAccepted() is executed, which adds the SDP of the other user to his RemoteDesription.
I am not sure at what point exactly the icecandidate-handlers are called, but i think they should work because i get both logs on both sides.
Here`s my Code (this is just for testing, so even if there is a function called broadcast it means that only 2 users can be on the same website at a time):
Markup of index.html:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<style>
#acceptOffer {
display: none;
}
</style>
</head>
<body>
<h2>Chat</h2>
<div>
<textarea class="output" name="" id="" cols="30" rows="10"></textarea>
</div>
<button id="createOffer">create Offer</button>
<button id="acceptOffer">accept Offer</button>
<h2>My Stream</h2>
<video id="myStream" autoplay src=""></video>
<h2>Remote Stream</h2>
<video id="remoteStream" autoplay src=""></video>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<script src="websocketClient.js"></script>
</body>
</html>
Here is the Server-Code:
"use strict";
var webSocketsServerPort = 61122;
var webSocketServer = require('websocket').server,
http = require('http'),
clients = [];
var server = http.createServer(function(request, response) {
// Not important for us. We're writing WebSocket server, not HTTP server
});
server.listen(webSocketsServerPort, function() {
console.log((new Date()) + " Server is listening on port " + webSocketsServerPort);
});
var wsServer = new webSocketServer({
httpServer: server
});
wsServer.on('request', function(request) {
console.log((new Date()) + ' Connection from origin ' + request.origin + '.');
var connection = request.accept(null, request.origin),
index = clients.push(connection) - 1,
userName=false;
console.log((new Date()) + ' Connection accepted from '+connection.remoteAddress);
// user sent some message
connection.on('message', function(message) {
var json = JSON.parse(message.utf8Data);
console.log(json.type);
switch (json.type) {
case 'broadcast':
broadcast(json);
break;
case 'emit':
emit({type:'offer', data:json.data.data});
break;
case 'client':
respondToClient(json, clients[index]);
break;
default:
respondToClient({type:'error', data:'Sorry, i dont understand that.'}, clients[index]);
break;
}
});
connection.on('close', function(connection) {
clients.splice(index,1);
console.log((new Date()) + " Peer " + connection.remoteAddress + " disconnected.");
broadcast({type:'text', data: userName+' has left the channel.'});
});
var respondToClient = function(data, client){
client.sendUTF(JSON.stringify( data ));
};
var broadcast = function(data){
for(var i = 0; i < clients.length; i++ ) {
if(i != index ) {
clients[i].sendUTF(JSON.stringify( data ));
}
}
};
var emit = function(){
// TBD
};
});
And here the Client-Code:
$(function () {
"use strict";
/**
* Websocket Stuff
**/
window.WebSocket = window.WebSocket || window.MozWebSocket;
// open connection
var connection = new WebSocket('ws://url-to-node-server:61122'),
myName = false,
mySDP = false,
otherSDP = false;
connection.onopen = function () {
console.log("connection to WebSocketServer successfull");
};
connection.onerror = function (error) {
console.log("WebSocket connection error");
};
connection.onmessage = function (message) {
try {
var json = JSON.parse(message.data),
output = document.getElementsByClassName('output')[0];
switch(json.callback) {
case 'offer':
otherSDP = json.data;
document.getElementById('acceptOffer').style.display = 'block';
break;
case 'setIceCandidate':
console.log('ICE CANDITATE ADDED');
peerConnection.addIceCandidate(json.data);
break;
case 'text':
var text = output.value;
output.value = json.data+'
'+output.value;
break;
case 'answer':
otherSDP = json.data;
offerAccepted();
break;
}
} catch (e) {
console.log('This doesn't look like a valid JSON or something else went wrong.');
return;
}
};
/**
* P2P Stuff
**/
navigator.getMedia = ( navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia ||
navigator.msGetUserMedia);
// create Connection
var peerConnection = new webkitRTCPeerConnection(
{ "iceServers": [{ "url": "stun:stun.l.google.com:19302" }] }
);
var remoteVideo = document.getElementById('remoteStream'),
myVideo = document.getElementById('myStream'),
// get local video-Stream and add to Peerconnection
stream = navigator.webkitGetUserMedia({ audio: false, video: true }, function (stream) {
myVideo.src = webkitURL.createObjectURL(stream);
console.log(stream);
peerConnection.addStream(stream);
});
// executes if other side adds stream
peerConnection.onaddstream = function(e){
console.log("stream added");
if (!e)
{
return;
}
remoteVideo.setAttribute("src",URL.createObjectURL(e.stream));
console.log(e.stream);
};
// executes if my icecandidate is received, then send it to other side
peerConnection.onicecandidate = function(candidate){
console.log('ICE CANDITATE RECEIVED');
var json = JSON.stringify( { type: 'broadcast', callback:'setIceCandidate', data:candidate});
connection.send(json);
};
// send offer via Websocket
var sendOffer = function(){
peerConnection.createOffer(function (sessionDescription) {
peerConnection.setLocalDescription(sessionDescription);
// POST-Offer-SDP-For-Other-Peer(sessionDescription.sdp, sessionDescription.type);
var json = JSON.stringify( { type: 'broadcast', callback:'offer',data:{sdp:sessionDescription.sdp,type:'offer'}});
connection.send(json);
}, null, { 'mandatory': { 'OfferToReceiveAudio': true, 'OfferToReceiveVideo': true } });
};
// executes if offer is received and has been accepted
var createAnswer = function(){
peerConnection.setRemoteDescription(new RTCSessionDescription(otherSDP));
peerConnection.createAnswer(function (sessionDescription) {
peerConnection.setLocalDescription(sessionDescription);
// POST-answer-SDP-back-to-Offerer(sessionDescription.sdp, sessionDescription.type);
var json = JSON.stringify( { type: 'broadcast', callback:'answer',data:{sdp:sessionDescription.sdp,type:'answer'}});
connection.send(json);
}, null, { 'mandatory': { 'OfferToReceiveAudio': true, 'OfferToReceiveVideo': true } });
};
// executes if other side accepted my offer
var offerAccepted = function(){
peerConnection.setRemoteDescription(new RTCSessionDescription(otherSDP));
console.log('it should work now');
};
$('#acceptOffer').on('click',function(){
createAnswer();
});
$('#createOffer').on('click',function(){
sendOffer();
});
});
I also read that the local-media-stream has to be collected before any offer is send. Does it mean i have to add it when the PeerConnection is created?
I.e. something like this:
// create Connection
var peerConnection = new webkitRTCPeerConnection(
{
"iceServers": [{ "url": "stun:stun.l.google.com:19302" }],
"mediaStream": stream // attach media stream here?
}
);
Thanks in advance, i appreciate any help!
EDIT2:
i am a bit further now. it seems that adding the remote ice-candidates (switch-case setIceCandidate in client-code) is not working because of "An invalid or illegal string was specified. ". the json.data.candidate-object looks like this:
candidate: "a=candidate:1663431597 2 udp 1845501695 141.84.69.86 57538 typ srflx raddr 10.150.16.92 rport 57538 generation 0
?"
sdpMLineIndex: 1
sdpMid: "video"
i tried creating an new candidate like this
var remoteCandidate = new RTCIceCandidate(json.data.candidate);
peerConnection.addIceCandidate(remoteCandidate);
but i still got an syntax error
See Question&Answers more detail:
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