Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
671 views
in Technique[技术] by (71.8m points)

c++ - How to do ray plane intersection?

How do I calculate the intersection between a ray and a plane?

Code

This produces the wrong results.

float denom = normal.dot(ray.direction);

if (denom > 0)
{
    float t = -((center - ray.origin).dot(normal)) / denom;

    if (t >= 0)
    {
        rec.tHit = t;
        rec.anyHit = true;
        computeSurfaceHitFields(ray, rec);
        return true;
    }
}

Parameters

ray represents the ray object.
ray.direction is the direction vector.
ray.origin is the origin vector.
rec represents the result object.
rec.tHit is the value of the hit.
rec.anyHit is a boolean.

My function has access to the plane:
center and normal defines the plane

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

As wonce commented, you want to also allow the denominator to be negative, otherwise you will miss intersections with the front face of your plane. However, you still want a test to avoid a division by zero, which would indicate the ray being parallel to the plane. You also have a superfluous negation in your computation of t. Overall, it should look like this:

float denom = normal.dot(ray.direction);
if (abs(denom) > 0.0001f) // your favorite epsilon
{
    float t = (center - ray.origin).dot(normal) / denom;
    if (t >= 0) return true; // you might want to allow an epsilon here too
}
return false;

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...