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c# - How to Inject Log4Net ILog implementations using Unity 2.0

Ultimately this has to do with setting up log4Net but generically the problem is not logging specific.

Generically what I am trying to figure out is how to do, in Microsoft Unity 2.0, something equivalent to what one gets with the Castle.Facilities.Logging.LoggingFacility. Namely the ability to declare a dependency on a logger and have the logger initialized with the Type of the object into which it is being injected.

In the spirit of a test is worth a thousand words, here is what I need:

class Logger_IOC_Tests
{
    //[Test] 
    public void Logger_should_be_initialized_with_the_type_of_the_object_that_is_using_it()
    {
        var container = new UnityContainer();
        /* Configuration Magic probably involiving registering either 
            * a custom IDependencyResolverPolicy or BuilderStrategy
            * goes here...
            */
        container.RegisterType<LoggerUser>(new ContainerControlledLifetimeManager());

        var user = container.Resolve<LoggerUser>();

        Assert.True(user.Logger.GetUserType() == user.GetType());
    }
}

interface ILogger
{
    Type GetUserType();
}

class Logger : ILogger
{
    private readonly Type _type;

    public Logger(Type type)
    {
        _type = type;
    }

    public Type GetUserType()
    {
        return _type;
    }
}

class LoggerUser
{
    public readonly ILogger Logger;

    public LoggerUser(ILogger logger)
    {
        Logger = logger;
    }
}
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by (71.8m points)

I don't know if this what you are looking for, but I saw it a few months ago and was reminded of it when I saw your question. I have not used Unity, so I can't really compare what you have posted with what is at the link. Hopefully it will be useful to you:

http://davidkeaveny.blogspot.com/2011/03/unity-and-log4net.html


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