If you watch the WWDC 2010 session video 300, the Developer Tools State of the Union, you will see that Apple reports significant performance increases for applications built using the LLVM compiler over GCC (up to 60% faster in certain cases). There are additional improvements that can be made by using the Clang parser with the LLVM compiler. Watch Session 312 - "What's New in the LLVM Compiler" for more on this, as well as the sessions on LLVM from WWDC 2009, if you have them.
I saw a 20% speedup going from GCC to LLVM 1.5 in an informal benchmark within one of my applications, but it wasn't a rigorous test, so consider that only anecdotal evidence.
My recommendation is to use Clang + LLVM (LLVM Compiler 1.5) if you can for faster build times, more performant applications, and much better compiler errors. If you use C++ code or something else that the Clang parser cannot handle right now, use LLVM GCC to still get the performance benefits in your compiled application. Go to GCC only if that fails for some reason. It's a simple switch to hit in your build settings to gain even a small amount of extra performance for free in your end application.
LLVM Compiler 2.0, coming with Xcode 4, has full support for C++ and promises additional optimizations for compiled applications, along with more compile-time speedups. Xcode 4 even uses Clang as the syntax highlighting / code correction engine in the IDE. It's clear the direction that Apple is heading with their compilers.
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