I used a Behavior to connect the TextBox to its bound property's validation attribute (if any). The behavior looks like this:
/// <summary>
/// Set the maximum length of a TextBox based on any StringLength attribute of the bound property
/// </summary>
public class RestrictStringInputBehavior : Behavior<TextBox>
{
protected override void OnAttached()
{
AssociatedObject.Loaded += (sender, args) => setMaxLength();
base.OnAttached();
}
private void setMaxLength()
{
object context = AssociatedObject.DataContext;
BindingExpression binding = AssociatedObject.GetBindingExpression(TextBox.TextProperty);
if (context != null && binding != null)
{
PropertyInfo prop = context.GetType().GetProperty(binding.ParentBinding.Path.Path);
if (prop != null)
{
var att = prop.GetCustomAttributes(typeof(StringLengthAttribute), true).FirstOrDefault() as StringLengthAttribute;
if (att != null)
{
AssociatedObject.MaxLength = att.MaximumLength;
}
}
}
}
}
You can see, the behavior simply retrieves the data context of the text box, and its binding expression for "Text". Then it uses reflection to get the "StringLength" attribute. Usage is like this:
<UserControl
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
<TextBox Text="{Binding SomeProperty}">
<i:Interaction.Behaviors>
<local:RestrictStringInputBehavior />
</i:Interaction.Behaviors>
</TextBox>
</UserControl>
You could also add this functionality by extending TextBox
, but I like using behaviors because they are modular.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…