The Windows 8 keyboard has a number of rendering problems. These can be mitigated by starting the keyboard in its smaller mode (equivalent to hitting the minimize button). It plays much better with WPF then, actually minimizing and expanding when the process is launched and closed.
This requires launching the process in this mode, and closing it in a nicer way than you are doing right now
Include these libraries:
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Windows.Interop;
And define this external functions:
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("user32.dll", SetLastError = true)]
public static extern bool PostMessage(int hWnd, uint Msg, int wParam, int lParam);
[DllImport("user32.dll")]
public static extern IntPtr FindWindow(String sClassName, String sAppName);
Open the keyboard with:
public static void openKeyboard()
{
ProcessStartInfo startInfo = new ProcessStartInfo(@"C:Program FilesCommon FilesMicrosoft SharedinkTabTip.exe");
startInfo.WindowStyle = ProcessWindowStyle.Hidden;
myProcess = Process.Start(startInfo);
}
and close it with:
public static void closeKeyboard()
{
uint WM_SYSCOMMAND = 274;
uint SC_CLOSE = 61536;
IntPtr KeyboardWnd = FindWindow("IPTip_Main_Window", null);
PostMessage(KeyboardWnd.ToInt32(), WM_SYSCOMMAND, (int)SC_CLOSE, 0);
}
This will give you the best behaved windows 8 on screen keyboard you can get. With any luck it will fix your rendering issues.
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