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stl - C++ std::unordered_map complexity

I've read a lot about unordered_map (c++11) time-complexity here at stackoverflow, but I haven't found the answer for my question.

Let's assume indexing by integer (just for example):

Insert/at functions work constantly (in average time), so this example would take O(1)

std::unordered_map<int, int> mymap = {
            { 1, 1},
            { 100, 2},
            { 100000, 3 }
};

What I am curious about is how long does it take to iterate through all (unsorted) values stored in map - e.g.

for ( auto it = mymap.begin(); it != mymap.end(); ++it ) { ... }

Can I assume that each stored value is accessed only once (or twice or constant-times)? That would imply that iterate through all values is in N-valued map O(N). The other possibility is that my example with keys {1,10,100000} could take up to 1000000 iteration (if represented by array)

Is there any other container, that can be iterated linearly and value accessed by given key constantly?

What I would really need is (pseudocode)

myStructure.add(key, value) // O(1)
value = myStructure.at(key) // O(1)
for (auto key : mySructure) {...} // O(1) for each key/value pair = O(N) for N values

Is std::unordered_map the structure I need?

Integer indexing is sufficient, average complexity as well.

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Regardless of how they're implemented, standard containers provide iterators that meet the iterator requirements. Incrementing an iterator is required to be constant time, so iterating through all the elements of any standard container is O(N).


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