Before using the below function, don't forget to import GoogleMaps
Credits: xomena
func drawArcPolyline(startLocation: CLLocationCoordinate2D?, endLocation: CLLocationCoordinate2D?) {
if let startLocation = startLocation, let endLocation = endLocation {
//swap the startLocation & endLocation if you want to reverse the direction of polyline arc formed.
let mapView = GMSMapView()
let path = GMSMutablePath()
path.add(startLocation)
path.add(endLocation)
// Curve Line
let k: Double = 0.2 //try between 0.5 to 0.2 for better results that suits you
let d = GMSGeometryDistance(startLocation, endLocation)
let h = GMSGeometryHeading(startLocation, endLocation)
//Midpoint position
let p = GMSGeometryOffset(startLocation, d * 0.5, h)
//Apply some mathematics to calculate position of the circle center
let x = (1 - k * k) * d * 0.5 / (2 * k)
let r = (1 + k * k) * d * 0.5 / (2 * k)
let c = GMSGeometryOffset(p, x, h + 90.0)
//Polyline options
//Calculate heading between circle center and two points
let h1 = GMSGeometryHeading(c, startLocation)
let h2 = GMSGeometryHeading(c, endLocation)
//Calculate positions of points on circle border and add them to polyline options
let numpoints = 100.0
let step = ((h2 - h1) / Double(numpoints))
for i in stride(from: 0.0, to: numpoints, by: 1) {
let pi = GMSGeometryOffset(c, r, h1 + i * step)
path.add(pi)
}
//Draw polyline
let polyline = GMSPolyline(path: path)
polyline.map = mapView // Assign GMSMapView as map
polyline.strokeWidth = 3.0
let styles = [GMSStrokeStyle.solidColor(UIColor.black), GMSStrokeStyle.solidColor(UIColor.clear)]
let lengths = [20, 20] // Play with this for dotted line
polyline.spans = GMSStyleSpans(polyline.path!, styles, lengths as [NSNumber], .rhumb)
let bounds = GMSCoordinateBounds(coordinate: startLocation, coordinate: endLocation)
let insets = UIEdgeInsets(top: 20, left: 20, bottom: 20, right: 20)
let camera = mapView.camera(for: bounds, insets: insets)!
mapView.animate(to: camera)
}
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…