For a specific framework version your program should give the same result each time you run it, because of the fixed seed.
But it can give different results on different versions of the .NET framework.
For example, on .NET 4.0 I get 77
. But putting the code into ideone (which uses Mono) gives 67
.
The reason for this difference is because the precise algorithm used by Random
is not part of the specification. The documentation has this information about the algorithm:
The current implementation of the Random class is based on a modified version of Donald E. Knuth's subtractive random number generator algorithm. For more information, see D. E. Knuth. "The Art of Computer Programming, volume 2: Seminumerical Algorithms". Addison-Wesley, Reading, MA, second edition, 1981.
...
The implementation of the random number generator in the Random class is not guaranteed to remain the same across major versions of the .NET Framework. As a result, your application code should not assume that the same seed will result in the same pseudo-random sequence in different versions of the .NET Framework.
Emphasis mine. There are no guarantees that future implementations will use the same algorithm.
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