Put some images named img_0 to img_n in your res/drawable folder
Layout (res/layout/rnd_images.xml):
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".MainActivity"
>
<ImageView
android:id="@+id/imgRandom"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
/>
</RelativeLayout>
Code:
package com.example.app;
import java.util.Random;
import android.app.Activity;
import android.content.Context;
import android.os.Bundle;
import android.view.Menu;
import android.view.View;
import android.widget.ImageView;
public class MainActivity
extends Activity
{
final Random rnd = new Random();
@Override
protected void onCreate(
final Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.rnd_images);
final ImageView img = (ImageView) findViewById(R.id.imgRandom);
// I have 3 images named img_0 to img_2, so...
final String str = "img_" + rnd.nextInt(2);
img.setImageDrawable
(
getResources().getDrawable(getResourceID(str, "drawable",
getApplicationContext()))
);
}
protected final static int getResourceID
(final String resName, final String resType, final Context ctx)
{
final int ResourceID =
ctx.getResources().getIdentifier(resName, resType,
ctx.getApplicationInfo().packageName);
if (ResourceID == 0)
{
throw new IllegalArgumentException
(
"No resource string found with name " + resName
);
}
else
{
return ResourceID;
}
}
}
Note that you have to set rnd.nextInt(2) to rnd.nextInt(Max - 1), since rnd starts from 0
[UPDATE]
The layout name must match that in setContentView.
So, if you have (why?) this:
setContentView(R.layout.activity_main);
in your MainActivity.java/onCreate, then rename the layout "activity_main.xml"
OR, better, USE MY CODE AS IS.
It works without modifications.
[UPDATE]
Check this line:
final Random rnd = new Random();
It requires the following import:
import java.util.Random;
My code works as is. I tested it before giving it to you.
Just place my layout in res/layout, the images in res/drawable and the MainActivity.java to replace the default one.
Please, notice that the images names MUST be "img_#" where # is a number.
This number must be 0 to (max - 1).
Or give names like "my_city_#" or whatever.
But then you must update the java code to match these names.