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c++ - If changing a const object is undefined behavior then how do constructors and destructors operate with write access?

C++ standard says that modifying an object originally declared const is undefined behavior. But then how do constructors and destructors operate?

class Class {
public:
    Class() { Change(); }
    ~Class() { Change(); }
    void Change() { data = 0; }
private:
    int data;
};

//later:
const Class object;
//object.Change(); - won't compile
const_cast<Class&>( object ).Change();// compiles, but it's undefined behavior

I mean here the constructor and destructor do exactly the same thing as the calling code, but they are allowed to change the object and the caller is not allowed - he runs into undefined behavior.

How is it supposed to work under an implementation and according to the standard?

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The standard explicitly allows constructors and destructors to deal with const objects. from 12.1/4 "Constructors":

A constructor can be invoked for a const, volatile or const volatile object. ... const and volatile semantics (7.1.5.1) are not applied on an object under construction. Such semantics only come into effect once the constructor for the most derived object (1.8) ends.

And 12.4/2 "Destructors":

A destructor can be invoked for a const, volatile or const volatile object. ... const and volatile semantics (7.1.5.1) are not applied on an object under destruction. Such semantics stop being into effect once the destructor for the most derived object (1.8) starts.

As background, Stroustrup says in "Design and Evolution of C++" (13.3.2 Refinement of the Defintion of const):

To ensure that some, but not all, const objects could be placed read-only memory (ROM), I adopted the rule that any object that has a constructor (that is, required runtime initialization) can't be place in ROM, but other const objects can.

...

An object declared const is considered immutable from the completion of the constructor until the start of its destructor. The result of a write to the object between those points is deemed undefined.

When originally designing const, I remember arguing that the ideal const would be an object that is writable until the constructor had run, then becomes read-only by some hardware magic, and finally upon the entry into the destructor becomes writable again. One could imagine a tagged architecture that actually worked this way. Such an implementation would cause a run-time error if someone could write to an object defined const. On the other hand, someone could write to an object not defined const that had been passed as a const reference or pointer. In both cases, the user would have to cast away const first. The implication of this view is that casting away const for an object that was originally defined const and then writing to it is at best undefined, whereas doing the same to an object that wasn't originally defined const is legal and well defined.

Note that with this refinement of the rules, the meaning of const doesn't depend on whether a type has a constructor or not; in principle, they all do. Any object declared const now may be placed in ROM, be placed in code segments, be protected by access control, etc., to ensure that it doesn't mutate after receiving its initial value. Such protection is not required, however, because current systems cannot in general protect every const from every form of corruption.


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