Well this will do it:
using System;
class Program
{
static void Main(string[] args)
{
Console.WriteLine("First call");
Foo(1, 2, 3);
Console.WriteLine("Second call");
Foo(new int[] { 1, 2, 3 });
}
static void Foo(params object[] values)
{
foreach (object x in values)
{
Console.WriteLine(x.GetType().Name);
}
}
}
Alternatively, if you use DynamicObject
you can use dynamic typing to achieve a similar result:
using System;
using System.Dynamic;
class Program
{
static void Main(string[] args)
{
dynamic d = new ArgumentDumper();
Console.WriteLine("First call");
d.Foo(1, 2, 3);
Console.WriteLine("Second call");
d.Bar(new int[] { 1, 2, 3 });
}
}
class ArgumentDumper : DynamicObject
{
public override bool TryInvokeMember
(InvokeMemberBinder binder,
Object[] args,
out Object result)
{
result = null;
foreach (object x in args)
{
Console.WriteLine(x.GetType().Name);
}
return true;
}
}
Output of both programs:
First call
Int32
Int32
Int32
Second call
Int32[]
Now given the output above, it's not clear where your question has really come from... although if you'd given Foo("1", "2", "3")
vs Foo(new string[] { "1", "2", "3" })
then that would be a different matter - because string[]
is compatible with object[]
, but int[]
isn't. If that's the real situation which has been giving you problems, then look at the dynamic version - which will work in both cases.
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