Ok, what you have to do is pass the handler function to the unmouseover
request:
// Creates canvas 320 × 200 at 10, 50
var paper = Raphael(10, 50, 320, 200);
// Creates circle at x = 50, y = 40, with radius 10
var circle = paper.circle(50, 40, 10);
// Sets the fill attribute of the circle to red (#f00)
circle.attr("fill", "#f00");
// Sets the stroke attribute of the circle to white
circle.attr("stroke", "#fff");
var mouseover = function (event) {
this.attr({fill: "yellow"});
}
var mouseout = function (event) {
this.attr({fill: "red"});
}
circle.hover(mouseover, mouseout);
circle.click(function (event) {
this.attr({fill: "blue"});
this.unmouseover(mouseover);
this.unmouseout(mouseout);
});
http://jsfiddle.net/GexHj/1/
That's what f
is about. You can also use unhover()
:
circle.click(function (event) {
this.attr({fill: "blue"});
this.unhover(mouseover, mouseout);
});
http://jsfiddle.net/GexHj/2/
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