Transparent rounded corners cannot be done with a VideoView
or any SurfaceView
, as according to the documentation:
The surface is Z ordered so that it is behind the window holding its SurfaceView; the SurfaceView punches a hole in its window to allow its surface to be displayed.
With a TextureView
it seems theoretically possible, as its supposed to behave like a normal view. However I was unable too: Tried Porter Duff modes of both the TextureView
layer paint and a ShapeDrawable
in the foreground of the parent FrameLayout
.
With a VideoView
, what you can do is make corners of a solid color. Use a 9-patch with transparent content and just the corners of a solid color and set in on an ImageView
that gets drawn on top.
Edit: Check this example project.
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